About the role
- Work closely with quest and cinematic designers to understand their needs and ensure the tools meet the creative and technical goals.
- Build and maintain story related plugins.
- Ensure tools run efficiently without sacrificing performance, maintaining smooth workflows for the design team.
- Write high-quality code that is optimized, bug-free, and aligned with project goals.
- Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.
Requirements
- At least 7 years of professional experience as a programmer within the game industry.
- Strong proficiency in C++ programming and knowledge of Unreal Engine 5.
- Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
- Ability to interpret the needs of less technical people and to communicate workflow with them.
- Experience with Unreal’s cinematic sequencer.
- Previous experience working on Story or Quest tools.
- Company paid medical healthcare (dental vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working!
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C++Unreal Engine 5story related pluginsoptimized codebug-free codecinematic sequencergame programming
Soft skills
creative thinkingstrategic thinkingcommunicationcross-functional collaboration