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CD PROJEKT SA

Senior Animation Programmer

CD PROJEKT SA

Senior Animation Programmer at CD PROJEKT RED, implementing animation technology for Cyberpunk 2. Collaborating across disciplines to enhance player experience with lifelike animations.

Posted 5/1/2026full-timeRemote • Vancouver • 🇨🇦 CanadaSenior💰 CA$127,200 - CA$209,900 per yearWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Responsible for the implementation of CDPR-specific extensions and animation technology while working with the code for Unreal Engine's animation technology, tools, and pipelines
  • Collaborate closely with animators, designers, character artists, and gameplay engineers
  • Creating large animated crowds with intricate behaviors
  • Implementing complex interaction mechanics that seamlessly integrate animations into the environment
  • Developing realistic character reactions for deep narrative sequences
  • Developing bespoke animation systems and extensions for Unreal 5 animation systems to support character locomotion & lifelike behaviors, object & world interaction, large animated crowds, and more
  • Developing gameplay mechanics related to locomotion and animation
  • Writing readable, high quality, efficient C++ code
  • Maintaining, debugging, profiling, and bug fixing code to achieve the best quality and performance
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality

Requirements

What you’ll need
  • 5+ years of practical expertise in designing and implementing modern game animation systems
  • Thorough understanding of how animations are integrated in complex animation blend trees and state graphs
  • Understanding of IK systems and their interaction with traditional FK solutions to ground characters in the environment
  • Knowledge of modern game animation systems architectures
  • Deep knowledge of C++
  • Advanced math & algorithmic skills required to implement bespoke animation algorithms and functionality
  • Advanced knowledge of multithreading practices and algorithms
  • Thorough understanding of the overall character animation & geometry deformation stack
  • Excellent communication and collaboration skills
  • Solid foundation in Unreal Engine 5, specifically, features and systems related to animation (Nice to have)
  • Knowledge of motion-matching technology (Nice to have)
  • Experience in creating a AAA title for game consoles, debugging and profiling these games in a console environment (Nice to have)
  • Proven track record of addressing performance issues related to large numbers of animated NPCs (Nice to have)
  • Experience developing systems accelerated by GPUs (Nice to have)

Benefits

Comp & perks
  • Company-paid medical healthcare (dental, vision, and mental)
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year
  • RRSP with employer matching
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain
  • RED Parents Network — support for working parents
  • Flexible working hours
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

ATS Keywords

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Hard Skills & Tools
C++animation technologyanimation systemsanimation blend treesstate graphsIK systemsmultithreadingalgorithmic skillsgeometry deformationdebugging
Soft Skills
communicationcollaboration