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CD PROJEKT SA

Senior Animation Programmer

CD PROJEKT SA

Senior Animation Programmer at CD PROJEKT RED responsible for implementing animation technology in Cyberpunk 2. Collaborating with animators, designers, and engineers to enhance player experience.

Posted 5/1/2026full-timeRemote • Boston • Massachusetts • 🇺🇸 United StatesSenior💰 $118,800 - $217,800 per yearWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Developing bespoke animation systems and extensions for Unreal 5 animation systems to support character locomotion & lifelike behaviors, object & world interaction, large animated crowds, and more
  • Developing gameplay mechanics related to locomotion and animation
  • Working daily in close collaboration with a diverse group of colleagues, including other engineers, designers, and animators
  • Writing readable, high quality, efficient C++ code
  • Maintaining, debugging, profiling, and bug fixing code to achieve the best quality and performance
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality

Requirements

What you’ll need
  • 5+ years of practical expertise in designing and implementing modern game animation systems
  • Thorough understanding of how animations are integrated in complex animation blend trees and state graphs
  • Understanding of IK systems and their interaction with traditional FK solutions to ground characters in the environment
  • Knowledge of modern game animation systems architectures
  • Deep knowledge of C++
  • Advanced math & algorithmic skills required to implement bespoke animation algorithms and functionality
  • Advanced knowledge of multithreading practices and algorithms
  • Thorough understanding of the overall character animation & geometry deformation stack
  • Excellent communication and collaboration skills
  • Nice to have: Solid foundation in Unreal Engine 5, specifically, features and systems related to animation
  • Nice to have: Knowledge of motion-matching technology
  • Nice to have: Experience in creating a AAA title for game consoles, debugging and profiling these games in a console environment
  • Nice to have: Proven track record of addressing performance issues related to large numbers of animated NPCs
  • Nice to have: Experience developing systems accelerated by GPUs

Benefits

Comp & perks
  • Company-paid medical healthcare (dental, vision, and mental)
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year
  • 401K with employer matching
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain
  • RED Parents Network — support for working parents
  • Flexible working hours
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available
  • A welcome pack filled with goodies — to help you feel right at home once you join the team
  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world
  • No dress-code — we like to keep it casual

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
C++game animation systemsanimation blend treesstate graphsIK systemsFK solutionsmultithreading practicesanimation algorithmsgeometry deformationdebugging
Soft Skills
communicationcollaboration