Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing.
Develop and refine our approach to combat and foundational combat systems.
Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses.
Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc.
Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint.
Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish.
Help balance combat-related systems such as player leveling and experience, weapons, and damage.
Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available.
Requirements
7+ years of professional experience in the game industry
Prior experience shipping a core game as a combat designer
Experience in developing third person action games
Curiosity, kindness, and a positive and professional can-do attitude