Focusing on the 3Cs of Character, Camera, and Controls, the person in this role will work closely with designers, animators, and other engineers on system prototyping and implementation, ensuring the systems built meet the project code standards
Develop and implement systems in-engine in a multiplayer environment, using C++ and Blueprints
Communicate and collaborate across departments as it pertains to 3Cs systems: work closely with gameplay design and engineers, as well as production in managing the prioritization, implementation, and scope of the game’s systems as they pertain to camera, controls, and character
Follow the code quality standards set by the team
Collaborate across disciplines in achieving the overall vision of the game
Solicit and incorporate feedback from team members regarding existing systems
Requirements
Experience in creating compelling and innovative 3Cs systems in professional 3rd person, multiplayer games, including but not limited to AAA projects
Thorough understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility, including support for a range of input devices and player needs (e.g., remapping, sensitivity, motor/cognitive accommodations), and how to implement them in a multiplayer game to achieve the highest fidelity for all clients
The ability to communicate fluently with engineering, art, narrative, and production teams
Curiosity, kindness, and a positive and professional can-do attitude
Benefits
Company-paid medical healthcare (dental, vision, and mental)
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars
Paid leave — 20 days of holiday per year (26 days after two years)
401K with employer matching
Gym Membership Reimbursement
Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain
RED Parents Network — support for working parents, including childcare benefits, and family-friendly events
Flexible working hours
Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available
A welcome pack filled with goodies — to help you feel right at home once you join the team
Dog-friendly office — bring your pooch with you and look after them while working!
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C++Blueprintssystem prototypingmultiplayer game developmentcamera behaviorsstate machinescharacter movement systemsanimationscontrols accessibilityinput device support