help design, optimize, and evolve the foundational technology that powers the first game.
focus on engine-level systems, optimizations (PC, consoles, server), and netcode in Unity (using DOTS via C# and C/C++).
create the tools and infrastructure that empower both developers and players.
partner with engineers, designers, and other leads across the studio to push technology forward, solve complex problems, and make the entire team more effective.
debug low-level issues, optimize pipelines, or shape systems that scale for live service.
Requirements
experience with custom or heavily modified engines for AAA games on PC and modern consoles, with multiple shipped titles.
deep technical knowledge in areas like multi-threaded architecture, asynchronous programming, and ECS paradigms.