Salary
💰 $237,500 - $290,000 per year
About the role
- profiling, debugging, and performance tuning audio features across platforms.
- working with our heavily customized Unity engine and unique audio integration through creative problem-solving.
- designing runtime audio systems that respond to gameplay and world logic.
- integrating audio middleware (primarily Wwise) more deeply into our engine and pipelines.
- building tools and scripting solutions to help sound designers iterate quickly and efficiently.
- partnering with engineers and content teams to align audio with system architecture.
- driving performance improvements and dynamic mix systems to ensure great results across platforms.
Requirements
- strong engineering fundamentals, with fluency in C#, C++, and scripting languages like Python or Lua.
- some level of hands-on experience with Wwise including integrations, authoring workflows, and dynamic mixing systems.
- experience working on audio systems in games or interactive applications, especially in live-service or iterative development environments.
- thrive in cross-disciplinary environments, and enjoy supporting content creators with tools and systems that unlock creativity.
- proven track record of communicating clearly and collaboratively with creative partners.
- think in systems, and can architect scalable, modular solutions for runtime audio behavior.
- love solving complex, sometimes ambiguous, problems with both technical rigor and creative empathy.
- full benefits package
- equity
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C#C++PythonLuaaudio middlewareWwiseruntime audio systemsperformance tuningdebuggingscripting solutions
Soft skills
creative problem-solvingcommunicationcollaborationsupporting content creatorssystem thinkingarchitecting solutionscreativityproblem-solvingcross-disciplinary teamworkiterative development