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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unreal Engine 5, including Blueprints and Material Editor, while effectively translating aerospace requirements into art pipeline specifications. Proficient in optimizing performance for desktop and VR/AR platforms, with a strong focus on asset management and technical documentation.
Highest-signal resume keywords
Unreal Engine 5 Proficiency3D Tools ExpertisePerformance OptimizationPython and C# ScriptingTechnical Documentation
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Technical Artist ExperienceShader DevelopmentRiggingAnimationAsset OptimizationReal-Time ImplementationProfilingLOD StrategiesTexture StreamingCAD Data Management
Soft Skills
Service-Oriented MindsetBusiness AcumenCollaboration
Tools & Technologies
Unreal EngineMayaBlenderSubstancePhotoshop
Industry Keywords
AerospaceDefenceScientific VisualizationAgile Development
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Develop proof‑of‑concept visual features (e.g., cockpit displays, fluid dynamics, terrain rendering) in Unreal Engine; evaluate emerging technologies for aerospace use.
- Translate aerospace requirements (e.g., accurate material properties, lighting for sensor simulations) into art pipeline specifications and ensure they are met throughout development.
- Provide technical assistance to artists and engineers using 3D tools (Maya, Blender, Substance) and Unreal Engine, troubleshooting integration issues and ensuring compatibility across desktop and VR/AR platforms.
- Design, document, and maintain robust pipelines for importing CAD data, rigging hard surface models, creating shaders and managing large‑scale environments that support frequent content updates and version control.
- Identify bottlenecks in asset preparation, rendering and simulation runtimes. Implement custom scripts, plugins or off‑the‑shelf solutions to improve efficiency and reduce iteration time.
- Create and enforce standards for asset optimization (polycount, texture streaming, LODs), develop profiling tools and conduct regular performance reviews to meet real‑time rendering constraints.
Requirements
What you’ll need- 4 + years experience as a technical artist in a professional environment.
- Proven track record delivering high‑fidelity visual content for games, aerospace, defence or scientific visualization projects.
- Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop).
- Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#.
- Experience with rigging, animation, shader development and real‑time implementation of complex 3D assets.
- Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming.
- Service‑oriented mindset for supporting cross‑disciplinary teams.
- Ability to create runbooks and technical documentation.
- Business acumen to align operational decisions with product/service objectives.
- Comfortable with Agile development practices.
- Australian Permanent Resident or Australian Citizen
Benefits
Comp & perks- Cutting edge projects
- Flexible working options
- Competitive remuneration and incentive plan available
- Discounts for health insurance, travel and accommodation
- Salary packaging options
- Health and wellbeing benefits
