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Bloober Team

Gameplay Programmer

Bloober Team

Gameplay Programmer at Bloober Team creating unique horror-infused game experiences. Responsible for maintaining gameplay code and prototyping systems within a passionate game development team.

Posted 7/15/2026full-timeRemote • 🇵🇱 PolandMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in overseeing and maintaining gameplay code bases, with a strong focus on prototyping and implementing gameplay systems using UE4 or UE5. Proficient in C++ and familiar with gameplay design patterns, capable of solving complex problems and collaborating effectively with cross-functional teams.

Highest-signal resume keywords
UE4/UE5 ExperienceC++ ProficiencyGameplay Ability System (GAS)Gameplay Design PatternsConsole Development Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
C++Gameplay Systems PrototypingGameplay Systems ImplementationGameplay Ability System (GAS)UE Animation SystemsGameplay Design PatternsCode Optimization for ConsolesScripting (C#/Python)World Partition Understanding
Soft Skills
Problem SolvingGood Communication SkillsSelf-Reliance
Industry Keywords
AA/AAA Title ExperienceConsole Development (PS5/XSX)Decision Making SystemsCharacter Animation Systems

Tech Stack

Tools & technologies
Python

About the role

Key responsibilities & impact
  • Overseeing and maintaining overall gameplay code base and maintaining gameplay features
  • Prototyping and implementing gameplay systems
  • Supporting other departments such as AI or Tools
  • Solving problems with gameplay systems
  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems.

Requirements

What you’ll need
  • At least 5 years of experience working with UE4 or UE5 or equivalent
  • Experience in prototyping and implementing gameplay systems
  • Experience working on an UE-based AA/AAA title in a similar position
  • Extensive knowledge of C++
  • Experience working with GAS (Gameplay Ability System)
  • Familiarity with UE animation systems
  • Extensive knowledge of gameplay design patterns in UE5
  • Self-reliance when it comes to solving problems
  • Good communication skills
  • Experience of working with console development in the past (PS5/XSX) (nice to have)
  • Experience in optimizing code for consoles (PS5/XSX) (nice to have)
  • Experience with decision making systems other than Behaviour Trees (nice to have)
  • Experience with variety of approaches to characters animation systems (nice to have)
  • Experience in scripting in languages such as C#/Python (nice to have)
  • Good understanding of World Partition (nice to have).

Benefits

Comp & perks
  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.