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Gameplay Programmer
Bloober TeamGameplay Programmer at Bloober Team creating unique horror-infused game experiences. Responsible for maintaining gameplay code and prototyping systems within a passionate game development team.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in overseeing and maintaining gameplay code bases, with a strong focus on prototyping and implementing gameplay systems using UE4 or UE5. Proficient in C++ and familiar with gameplay design patterns, capable of solving complex problems and collaborating effectively with cross-functional teams.
Highest-signal resume keywords
UE4/UE5 ExperienceC++ ProficiencyGameplay Ability System (GAS)Gameplay Design PatternsConsole Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
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Hard Skills
C++Gameplay Systems PrototypingGameplay Systems ImplementationGameplay Ability System (GAS)UE Animation SystemsGameplay Design PatternsCode Optimization for ConsolesScripting (C#/Python)World Partition Understanding
Soft Skills
Problem SolvingGood Communication SkillsSelf-Reliance
Industry Keywords
AA/AAA Title ExperienceConsole Development (PS5/XSX)Decision Making SystemsCharacter Animation Systems
Tech Stack
Tools & technologiesPython
About the role
Key responsibilities & impact- Overseeing and maintaining overall gameplay code base and maintaining gameplay features
- Prototyping and implementing gameplay systems
- Supporting other departments such as AI or Tools
- Solving problems with gameplay systems
- R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Requirements
What you’ll need- At least 5 years of experience working with UE4 or UE5 or equivalent
- Experience in prototyping and implementing gameplay systems
- Experience working on an UE-based AA/AAA title in a similar position
- Extensive knowledge of C++
- Experience working with GAS (Gameplay Ability System)
- Familiarity with UE animation systems
- Extensive knowledge of gameplay design patterns in UE5
- Self-reliance when it comes to solving problems
- Good communication skills
- Experience of working with console development in the past (PS5/XSX) (nice to have)
- Experience in optimizing code for consoles (PS5/XSX) (nice to have)
- Experience with decision making systems other than Behaviour Trees (nice to have)
- Experience with variety of approaches to characters animation systems (nice to have)
- Experience in scripting in languages such as C#/Python (nice to have)
- Good understanding of World Partition (nice to have).
Benefits
Comp & perks- Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
- Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
- Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.