Blizzard Entertainment

Senior Technical Artist, Graphics

Blizzard Entertainment

full-time

Posted on:

Location Type: Hybrid

Location: Albany • California, New York • 🇺🇸 United States

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Salary

💰 $80,800 - $149,400 per year

Job Level

Senior

Tech Stack

Python

About the role

  • Develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines tailored to Diablo’s visual style
  • Architect scalable art pipelines, tools, and automation to streamline content creation for large open worlds, dungeons, and VFX-heavy combat
  • Partner with engineering to profile and resolve GPU/CPU bottlenecks while preserving artistic intent
  • Act as the primary liaison between art and engine teams, ensuring artistic vision aligns with technical constraints
  • Research new rendering techniques, procedural workflows, and content-generation tools (Houdini, Substance, etc.) to elevate Diablo’s gothic atmosphere
  • Provide technical guidance to mid/junior technical artists and share best practices across the Diablo art team
  • Define and maintain technical art standards, best practices, and guidelines that scale across the franchise
  • Support large-scale production environments and distributed teams with a focus on performance and quality
  • Collaborate closely with artists, engineers, and designers to develop and maintain efficient pipelines and tools

Requirements

  • 8+ years of experience in AAA game development as an artist, with a focus on graphics, rendering, and/or shaders
  • Deep expertise in real-time rendering, shader programming (HLSL/GLSL), and material workflows
  • Strong experience with Unreal Engine or proprietary AAA engines; comfortable working closely with engine programmers
  • Proficiency in scripting and tool development (Python, C#, C++)
  • Strong experience with procedural tools (Houdini, Substance Designer, SpeedTree) and art pipeline integration
  • Demonstrated success optimizing large-scale game environments and complex VFX for performance across multiple platforms
  • Excellent communication and collaboration skills
  • Ability to develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines
Benefits
  • Medical, dental, vision
  • Health savings account or health reimbursement account
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • Disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health & wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Voluntary benefit programs (supplemental life & disability, legal service, ID protection, rental insurance, and others)
  • Relocation assistance (if required)
  • Flexible hybrid work week (mix of remote and on-site days)

ATS Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
shader programmingreal-time renderingmaterial workflowsscriptingtool developmentoptimizationart pipeline integrationlighting workflowsrendering pipelinesprocedural workflows
Soft skills
communicationcollaborationtechnical guidancebest practices sharingliaisonproblem-solvingartistic vision alignmentteamworkmentorshipleadership
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