Salary
💰 $80,800 - $149,400 per year
Tech Stack
AndroidiOSPython
About the role
- Create audio assets as directed, leveraging expertise in sound design and using commercial and proprietary software and tools
- Design features, tools, or workflows that support the game's vision and improve efficiency with direction from audio director and other stakeholders
- Work closely with other game team tech experts to optimize workflows and improve product quality
- Work closely with audio programmer to realize pipelines at scale
- Optimize audio assets and workflows to the needs of the project
- Documentation of workflows and best practices
- Troubleshoot problems across disciplines
- Maintain strong relationship with QA, escalate issues, assist with bug testing, and track critical fixes to resolution
- Anticipate and solve performance and memory issues without affecting quality or player experience
Requirements
- 5+ years combined experience in the game industry as a sound designer/technical sound designer
- Expertise in AAA game engines with a solid understanding of audio implementation and integration workflows
- Deep understanding of Wwise
- Fluent with scripting and level design tools
- Strong understanding of workflows and pipelines used across the entire game team
- Experience developing custom audio workflow improvements
- Demonstrates excellent written and verbal communication skills
- Self-motivated, solves problems proactively, and quickly adapts to feedback
- Showcases a team-oriented approach to all work
- Pluses: Experience working through early development and R&D phases of a project
- Pluses: Experience with Unreal Engine, blueprints, and Wwise integration into Unreal
- Pluses: Scripting skills in Python, MEL, or similar languages
- Submission: Demo reel and online portfolio showcasing expertise in game audio