Salary
💰 $116,800 - $216,000 per year
About the role
- Lead and mentor technical artists across key initiatives including art pipelines, procedural generation, rigging, shading, and performance, instilling scalability and best practices
- Help drive global tech art initiatives through direct management of skills, processes, and technical / artistic techniques
- Engage in game production challenges by identifying and solving issues that span design, art, and engineering
- Collaborate with design, art, and engineering on efficient workflows and automation that serve the team’s intentions for gameplay
- Partner with other leads and directors to meet visual and technical standards
- Own performance optimization for art assets by creating clear art performance standards, asset performance monitoring tools, and by building a maintainable process for reviewing and addressing asset performance optimization
- Research, define, extend, and maintain production pipelines, processes, and workflows
- Identify problems and solve them by implementing off-the-shelf solutions and custom technical solutions
- Make and help implement recommendations on how to improve both product quality and group productivity
- Identify potential and recurring workflow problems and collaborate with other developers to find viable solutions
- Manage and maintain asset integration, files, pipelines, and processes
Requirements
- 10+ years experience in AAA tech art
- 2+ years experience in a leadership position managing a team of technical artists
- Expertise in Python, C# and /or C++ specifically as it applies to programming in DCC applications (such as Maya)
- Shipped multiple major titles in a relevant role
- Comprehensive understanding of all major aspects of asset creation in commercial engines
- Strong understanding of PBR
- Commitment to fostering strong interdepartmental relationships
- Growth-driven mindset
- Self-motivated ability to lead initiatives
- Proven ability to independently drive initiatives, demonstrating strong leadership and follow-through
- Extra: Experience working through early development R&D phases
- Extra: Experience handling high-poly workflow data