Salary
💰 $97,200 - $179,900 per year
About the role
- Serve as a key member of the development team delivering high-quality VFX for a new unannounced Blizzard game
- Create, integrate, and optimize a variety of VFX assets for characters and environments using bleeding-edge techniques
- Work closely with the lead VFX artist and collaborate with designers, artists, and engineers to deliver iconic VFX to AAA standards
- Participate in team discussions, critiques, and reviews to ensure timely completion and quality of VFX assets
- Apply skills in timing, value, motion, color, and form to add depth, mood, atmosphere, and gameplay impact
- Uphold and champion VFX standards and best practices, keeping effect libraries organized, optimal, and efficient
- Remain current on industry trends, commercial game engines, and workflow efficiencies
- Operate in a dynamic environment, managing fluid deadlines and changing priorities
Requirements
- 10+ years of experience in AAA VFX for games
- Proven experience shipping a minimum of 2 major game titles in a relevant role
- Experience working within a AAA game engine with implementation and pipeline integration knowledge
- Strong understanding and experience with Unreal Engine and Niagara
- Proficiency with Houdini (pyro, VAT, RBD, FLIP)
- Experience with Axiom/Embergen
- Proficiency in Substance Designer/Painter, Photoshop, and After Effects
- Strong knowledge of shader authoring
- Technical expertise constructing complex real-time VFX
- Demonstrable critical eye for realism, weight, and timing
- Expert understanding of VFX creation, industry-standard workflows, and bleeding-edge techniques
- Portfolio with examples and detailed breakdowns showcasing practical work focused on realism
- Ability to create high-fidelity assets and convert them into performant game assets
- Experience solving complex pipeline problems and collaborating with engineers and technical artists
- Team-oriented with strong collaboration and communication skills
- Self-motivated, detail-conscious, positive and proactive problem-solving mindset
- Extra points: experience with early development R&D phases; interest in real-world reference acquisition (photography/video); solid understanding of game art creation outside of VFX (concept, lighting, materials, animation, rendering)
- Passion for playing a variety of video games