Salary
💰 CA$135,000 - CA$165,000 per year
About the role
- own and drive the moment-to-moment fun in Unreal Engine 5 projects
- set technical direction, shepherd features from prototype through ship
- mentor a team of engineers while deepening studio-wide mastery of UE5
- architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints
- build modular, data-driven gameplay frameworks that perform across PC and console SKUs
- guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship
- partner with design, art, and audio to translate high-level concepts into shippable, performant features
- establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game
- identify workflow bottlenecks, propose engine/tool improvements
Requirements
- 7+ years professional game-development experience
- at least one shipped AA/AAA title featuring your leadership
- BSc in Computer Science or related or equivalent professional experience
- fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines
- four-day work week
- remote-friendly within Canada
- hybrid work arrangements as permanent options to employees
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
Unreal Engine 5C++Blueprintsgameplay frameworksAI behavioursperformance optimisationautomated testingcode reviewscoding standardsdata-driven development
Soft skills
mentorshipleadershipteam collaborationcommunicationproblem-solvingtechnical directionworkflow improvementcareer growth support
Certifications
BSc in Computer Science