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Blackbird Interactive

Lead Software Engineer, Original Game – Unreal Engine 5

Blackbird Interactive

Lead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote-friendly environment.

Posted 7/9/2026full-timeRemote • 🇨🇦 CanadaSenior💰 CA$136,000 - CA$170,000 per yearWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
  • Lead the technical direction and implementation of core gameplay and runtime systems in the engine.
  • Partner closely with design and content teams to build high quality and fun experiences.
  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
  • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
  • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.
  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

Requirements

What you’ll need
  • 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
  • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
  • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Benefits

Comp & perks
  • Flexible work arrangements

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
Gameplay Systems DevelopmentRuntime Systems OptimizationDebugging WorkflowsPerformance ProfilingCode Review Standards
Soft Skills
Clear CommunicationProblem SolvingCollaborationDecision MakingOwnership Mindset