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Lead Software Engineer, Original Game – Unreal Engine 5
Blackbird InteractiveLead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote-friendly environment.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
- Lead the technical direction and implementation of core gameplay and runtime systems in the engine.
- Partner closely with design and content teams to build high quality and fun experiences.
- Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
- Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
- Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
- Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.
- Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
Requirements
What you’ll need- 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
- Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
- Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
- Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
- Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
- Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Benefits
Comp & perks- Flexible work arrangements
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Gameplay Systems DevelopmentRuntime Systems OptimizationDebugging WorkflowsPerformance ProfilingCode Review Standards
Soft Skills
Clear CommunicationProblem SolvingCollaborationDecision MakingOwnership Mindset