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Environment Artist – 8-month contract
Blackbird InteractiveEnvironment Artist developing immersive content for a Third Person Action Shooter in a game studio. Working on environment and level art using Unreal Engine 5 with flexible arrangements.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create and develop convincing environment and level art using Unreal Engine 5
- Work with the Creative Leads to author immersive content for a Third Person Shooter
- Problem-solve and support tools and tech development to achieve visual and performance targets in engine
- Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
- Ensure assets meet technical requirements for Unreal Engine 5
- Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
- Document tools and production pipelines in a clear and understandable way
Requirements
What you’ll need- 3+ years of proven gameplay development experience
- Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
- Excellent communication and presentation skills
- Experience with Unreal Engine 5
- Demonstrated experience with Substance, Fab/Megascans, and other environment art tools
Benefits
Comp & perks- Flexible work arrangements
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
gameplay developmentenvironment artlevel artUnreal Engine 5visual performance optimizationtechnical requirements complianceSubstanceFab/Megascans
Soft Skills
problem-solvingcollaborationcommunicationpresentationownershipadaptability