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Level Designer – 4-month contract
Blackbird InteractiveLevel Designer at Blackbird Interactive creating high-quality gameplay spaces for a third-person military shooter. Collaborating closely with art and engineering teams to enhance tactical gameplay experiences.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
- Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
- Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives
- Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives
- Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, progression blockers, readability, and edge cases
- Respond constructively to feedback, refining layouts, encounters, pacing, and mission flow to improve clarity, challenge, and overall player experience
- Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches
Requirements
What you’ll need- A minimum of 5 years of experience contributing to game development, with a strong focus on level design within action, shooter, or combat-focused games
- Experience shipping at least one title, ideally within the shooter space, with an understanding of the full content lifecycle from implementation through polish
- Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
- Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay experiences
- Familiarity with level editing and gameplay scripting in Unreal, with confidence building, debugging, and maintaining gameplay spaces directly in-engine
- Strong understanding of combat space design, player navigation, encounter pacing, and environmental readability.
Benefits
Comp & perks- flexible work arrangements
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
level designgameplay scriptingcombat space designplayer navigationencounter pacingenvironmental readabilitydebuggingiterationcontent lifecycleAI behaviors
Soft Skills
collaborationcommunicationproblem-solvingfeedback responsivenesstask managementindependencecreativityadaptabilitycritical thinkingteamwork