Blackbird Interactive

Senior Game Designer – Camera, Controls, Character

Blackbird Interactive

contract

Posted on:

Location Type: Remote

Location: Canada

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Salary

💰 CA$115,000 - CA$130,000 per year

Job Level

About the role

  • Collaborate with design, engineering, animation, and production to support and implement the core gameplay vision through camera, controls, and character systems
  • Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems such as ADS, and input responsiveness
  • Prototype, implement, and iterate on player control schemes to ensure they feel intuitive, precise, and responsive across gameplay scenarios
  • Design and tune third-person camera systems that balance situational awareness, readability, and cinematic presentation
  • Work closely with animation and engineering to ensure character movement, transitions, and combat interactions feel grounded, fluid, and believable
  • Integrate 3Cs with gameplay systems such as shooting, cover, traversal, and squad-based mechanics to support tactical play
  • Test, debug, and iterate regularly on moment-to-moment gameplay, identifying issues with feel, readability, and responsiveness
  • Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project
  • Provide clear, constructive feedback on gameplay feel and player experience to help maintain quality and consistency
  • Mentor and support other designers, sharing best practices and helping elevate team understanding of 3Cs design
  • Anticipate dependencies and risks, working with cross-discipline partners to ensure smooth implementation and iteration

Requirements

  • 8+ years of experience in game development with a strong focus on player-facing gameplay systems, especially camera, controls, and character
  • Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes
  • Proven ability to own gameplay systems from concept through implementation, tuning, and polish
  • Strong understanding of third-person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel
  • Experience working closely with animation and engineering to deliver high-quality character movement and interaction systems
  • Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability
  • Comfort working hands-on in engine, implementing and tuning gameplay systems and debugging issues directly
  • Strong collaboration and communication skills with the ability to work effectively across disciplines
  • Experience mentoring or supporting other designers
Benefits
  • Flexible work arrangements
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game developmentplayer movementcamera systemscontrol schemesthird-person gameplaygameplay feelinput responsivenesslocomotioncombat interactionsdebugging
Soft Skills
collaborationcommunicationmentoringconstructive feedbackproblem-solvingteam supportcross-discipline collaborationanticipating dependenciesrisk managementbest practices sharing