
Lead Gameplay Engineer – Unreal
Big Time Studios
full-time
Posted on:
Location Type: Remote
Location: United States
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Job Level
About the role
- Head a small, fully remote team working on an exciting Multiplayer, Action RPG title
- Interact closely with Designers, Artists, and guide the engineering team
- Architect and implement gameplay systems throughout the project
Requirements
- 5+ years of game development experience
- Shipped at least one high-quality AAA game for PC or Console
- Strong programming background and C++ knowledge
- Strong problem solving abilities
- Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
- Experience profiling and optimizing game performance
- Ability to thrive in a collaborative environment with multiple stakeholders
- Experience managing gameplay teams
- Must love games!
Benefits
- Fully remote work, with a yearly company offsite
- Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD
- Unlimited PTO
- Work on a new IP with franchise potential
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++game developmentgameplay systemsAIAnimationCombatMissionsperformance profilingoptimization
Soft Skills
problem solvingcollaborationteam management