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Behaviour Interactive

Senior 3D Character Artist - Unannounced project

Behaviour Interactive

Senior Character Artist creating realistic sci-fi characters for AAA FPS games in Unreal Engine. Join a dynamic team at Behaviour Interactive crafting unforgettable gaming experiences.

Posted 7/17/2026full-timeMontreal • 🇨🇦 CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in character creation, including modeling and texturing realistic science-fiction characters, with proficiency in Unreal Engine 5 and industry-standard tools like Blender and ZBrush. Strong collaboration skills with animation teams and a commitment to mentoring junior artists are essential.

Highest-signal resume keywords
Character Creation ExperienceUnreal Engine 5 Hair CreationBlender ExpertiseCollaboration with Animation TeamsHard-Surface Modeling Techniques

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Character ModelingTexturingTopology OptimizationRigging3D Asset CreationHard-Surface ModelingGrooming HairPortfolio DevelopmentMetaHuman ExperienceFPS Production Background
Soft Skills
CollaborationMentoring
Tools & Technologies
Unreal Engine 5BlenderMayaZBrushSubstance Painter
Industry Keywords
Games IndustryCharacter CreationAnimationTechnical AnimationPipeline Improvements

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Model and texture realistic science-fiction characters
  • Create clean, optimized topology for rigging complex joints
  • Set up and groom hair in Unreal Engine 5
  • Collaborate with animation teams to ensure realistic character motion
  • Work with concept artists to translate ideas into 3D assets
  • Contribute to pipeline improvements and mentor junior artists

Requirements

What you’ll need
  • Minimum of 6 years of character creation experience in the games industry
  • A portfolio demonstrating realistic characters integrating hard-surface elements is required
  • Proven experience creating hair in Unreal Engine 5
  • Expertise in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques
  • Demonstrated experience collaborating with animation and technical animation teams on rig-friendly builds
  • Experience with MetaHuman is a plus
  • Experience modeling and texturing weapons, or a background in FPS production, is an advantage

Benefits

Comp & perks
  • Equal opportunity for all
  • Celebration of diversity in people, perspectives, and ideas
  • A dynamic and collaborative environment