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Behaviour Interactive

Senior Development Tester – Quality Assurance

Behaviour Interactive

Senior QA Development Tester validating audio quality and integration for games at Behaviour Interactive. Collaborating across teams to enhance player experience in Dead by Daylight.

Posted 7/9/2026full-timeMontreal • 🇨🇦 CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in audio quality assessment, defect identification, and audio integration validation across various platforms. Proficient in using audio middleware and game development tools to ensure optimal audio performance and collaboration with cross-functional teams.

Highest-signal resume keywords
Audio Middleware ExperienceTest Case Creation and ExecutionAudio Quality AssessmentDefect Management in JiraGame Development Tools Familiarity

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Audio FundamentalsEQCompressionGain StagingSpatial AudioAudio Defect IdentificationQA MethodologiesAudio Integration ValidationInteractive Audio SystemsLocalization QA
Soft Skills
Attention to DetailWritten CommunicationOrganizational SkillsCollaboration
Tools & Technologies
WwiseFMODReaperPro ToolsJiraUnreal EngineConfluence
Industry Keywords
Audio QAGame Audio ProductionAccessibility StandardsPC and Console Platforms

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Test all audio elements (sound effects, music, voice-over) to ensure correct playback, timing, triggering, layering, and looping throughout the product.
  • Verify audio assets align with design requirements, identifying any missing, duplicated, incorrect, or improperly formatted files.
  • Validate audio integration across gameplay, UI, cinematics, and Wwise systems, including triggers, switches, states, RTPCs, and spatial audio behavior.
  • Assess audio quality and platform compatibility by checking loudness balance, mix consistency, distortion, clipping, and device-specific performance (headphones, speakers, surround sound).
  • Document and manage audio defects in Jira, providing detailed reproduction steps, evidence, and appropriate priority/severity classifications.
  • Collaborate with audio designers and developers to verify fixes, re-test resolved issues, execute full audio regression passes, and maintain test cases and checklists.

Requirements

What you’ll need
  • Experience with audio middleware such as Wwise or FMOD and DAWs such as Reaper or Pro Tools, with a strong understanding of audio fundamentals including EQ, compression, gain staging, and spatial audio.
  • Proven ability to identify audio defects, artifacts, implementation issues, and deviations from creative direction with exceptional attention to detail.
  • Experience creating and executing test cases, applying QA methodologies, and managing defects throughout the bug lifecycle using tools such as Jira.
  • Familiarity with game development tools and workflows, including Unreal Engine, Confluence, and testing across PC and console platforms.
  • Strong written communication, organizational skills, and the ability to collaborate effectively with audio, design, and engineering teams.
  • Previous game audio QA or audio production experience is an asset, along with knowledge of interactive audio systems, localization QA, and accessibility standards.

Benefits

Comp & perks
  • Flexible work arrangements
  • Professional development opportunities