Acts as a resource person for the team members to determine the technical impact of the artistic vision.
Simplifies production by finding ways to automate tasks and improve processes.
Develops best practices, solutions and tools in order to solve problems.
Promotes the reuse of assets, know-how and tools across multiple projects.
Ensures that the team has the technical expertise to do the work required in the project.
Seeks to constantly push the limits of technology.
Establishes strong communication between the creative and technical teams.
Finds innovative solutions and demonstrates expertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment.
Strong comprehension of the rendering pipeline in order to gauge the impact on performance.
Requirements
6+ years as a Technical Artist in the gaming industry, with at least one AAA title shipped.
Proficiency with Unreal Engine.
Strong understanding of 3D modeling, textures, frames, animation, lighting, special effects, and scripts.
Expertise in optimizing game assets and improving art pipelines and visual quality.
Knowledge of procedural systems and dynamic lighting challenges.
Technical knowledge of real-time 3D graphics and digital content creation pipelines.
Solid grasp of rendering hardware on multiple platforms, specifically PC and consoles.
Fluent in English.
Experience with Houdini (Nice to Have).
Experience with tooling development (Nice to Have).
Experience in Unreal Shader development (Nice to Have).
ATS Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
Technical Artist3D modelingtexturesanimationlightingspecial effectsscriptsoptimizing game assetsart pipelinesUnreal Engine