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Bad Robot Games

Senior Systems Technical Designer – Progression

Bad Robot Games

Senior Systems Technical Designer at Bad Robot Games managing player progression systems and collaborating across teams for game design in a remote-first environment.

Posted 6/3/2026full-timeRemote • California • 🇺🇸 United StatesSenior💰 $125,000 - $150,000 per yearWebsite

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
player progression systemsXP systemsmeta progression loopsgameplay systems designscripting languagesmultiplayer game designlive service title developmentshooter gameplay mechanicsgame systems implementationprototyping
Soft Skills
communication skillscollaborationproblem-solvingiterative designfeedback incorporationdocumentation standardsquality assuranceteam leadershipdesign intent articulationpassion for game design
Tools & Technologies
Unreal EngineUI/UX design toolsgame development toolsplaytesting softwareproject management softwareversion control systemsgame enginesdesign documentation toolscollaboration platformsbug tracking systems
Industry Keywords
game industry experiencesystems designprogression designmeta-game loopsplayer motivationgame directiondesign-driven scenariosproduction lifecyclequality maintenancedesign best practices

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the design and implementation of player progression systems, including XP, unlocks, rewards, and meta progression loops from concept to shippable state
  • Prototype new progression systems rapidly, iterating based on playtesting feedback and data
  • Implement and integrate systems for design driven scenarios in Unreal Engine
  • Work closely with UI/UX, Art, and Engineering to implement and iterate on game systems, ensuring design intent is preserved through the technical pipeline
  • Collaborate across Design, Engineering, and Art to deliver cohesive, high-quality features
  • Drive gameplay systems through the full production lifecycle, maintaining quality and momentum
  • Proactively identify, track down, and fix issues in existing systems
  • Contribute to establishing progression design best practices and documentation standards for the team
  • Be the voice of progression in the wider game direction discussion

Requirements

What you’ll need
  • 5+ years of game industry experience, with a strong focus on systems or progression design
  • Expertise in Unreal Engine
  • Proven ability to design and ship meta-game loops and progression systems on a multiplayer or live service title
  • Strong understanding of shooter gameplay mechanics and how progression systems support and enhance them
  • Experience with scripting languages and a comfort level working at the boundary of design and engineering
  • Excellent verbal and written communication skills, with the ability to articulate design intent clearly across disciplines
  • Passion for meta-game loops, player motivation, and the psychology of progression.

Benefits

Comp & perks
  • Up to 10% air travel
  • Flexible work hours
  • Remote work options