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Bad Robot Games

Principal Gameplay Engineer, Animation

Bad Robot Games

Principal Gameplay Engineer creating innovative gameplay systems at Bad Robot Games. Collaborating with cross-functional teams to develop best in class animation and gameplay systems.

Posted 5/21/2026full-timeRemote • 🇺🇸 United StatesLead💰 $185,000 - $195,000 per yearWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Architect and implement animation and gameplay systems with long-term stability and scalability in mind
  • Design and own core character animation pipelines including locomotion, combat, and cinematic systems in close collaboration with animators and designers
  • Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively
  • Advocate for quality, stability, performance, and appropriate prioritization across the project
  • Coordinate efforts across products to encourage code and feature sharing
  • Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing animation and gameplay systems
  • Collaborate across disciplines with design, art, audio, and production to problem-solve and generate new ideas
  • Proactively identify opportunities and challenges before they become blockers
  • Participate in playtesting and provide hands-on feedback as the project progresses

Requirements

What you’ll need
  • 10+ years of game development experience with experience in animation engineering
  • At least one shipped title on PlayStation and PC, ideally multiple
  • Strong C++ skills with the ability to architect gameplay mechanics, animation systems, and tools
  • Proficiency with multiple tools in Unreal Engine's animation tech stack, including: Anim Blueprints, Animation Montages, Blend Spaces, State Machines, Anim Notifies and Anim Notify States, Linked Anim Graphs, Linked Anim Instances, Mirroring, Inertialization, and Control Rig
  • Solid understanding of skeletal mesh rigging, retargeting, and IK within Unreal Engine
  • Experience implementing various animation synchronization methods, including time-warping and sync markers
  • Deep understanding of the difference between the Update and Evaluate phases of an AnimInstance
  • Comfortable with local vs. component space in animation calculations and blends, with an understanding of the benefits and drawbacks of each
  • Deep familiarity with the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • Excellent communication and collaboration skills, with a track record of inspiring teams
  • A passion for multiplayer online gaming and a rich history of playing across a wide variety of game genres.

Benefits

Comp & perks
  • All roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C++animation engineeringgameplay mechanicsanimation systemsskeletal mesh riggingretargetingIKanimation synchronizationtime-warpingAnimInstance
Soft Skills
communicationcollaborationproblem-solvingcritical feedbackquality advocacyperformance optimizationteam inspirationproactive identification of challenges