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Principal Gameplay Engineer, Animation
Bad Robot GamesPrincipal Gameplay Engineer creating innovative gameplay systems at Bad Robot Games. Collaborating with cross-functional teams to develop best in class animation and gameplay systems.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Architect and implement animation and gameplay systems with long-term stability and scalability in mind
- Design and own core character animation pipelines including locomotion, combat, and cinematic systems in close collaboration with animators and designers
- Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively
- Advocate for quality, stability, performance, and appropriate prioritization across the project
- Coordinate efforts across products to encourage code and feature sharing
- Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing animation and gameplay systems
- Collaborate across disciplines with design, art, audio, and production to problem-solve and generate new ideas
- Proactively identify opportunities and challenges before they become blockers
- Participate in playtesting and provide hands-on feedback as the project progresses
Requirements
What you’ll need- 10+ years of game development experience with experience in animation engineering
- At least one shipped title on PlayStation and PC, ideally multiple
- Strong C++ skills with the ability to architect gameplay mechanics, animation systems, and tools
- Proficiency with multiple tools in Unreal Engine's animation tech stack, including: Anim Blueprints, Animation Montages, Blend Spaces, State Machines, Anim Notifies and Anim Notify States, Linked Anim Graphs, Linked Anim Instances, Mirroring, Inertialization, and Control Rig
- Solid understanding of skeletal mesh rigging, retargeting, and IK within Unreal Engine
- Experience implementing various animation synchronization methods, including time-warping and sync markers
- Deep understanding of the difference between the Update and Evaluate phases of an AnimInstance
- Comfortable with local vs. component space in animation calculations and blends, with an understanding of the benefits and drawbacks of each
- Deep familiarity with the pipelines, tools, and processes of creating, building, shipping, and supporting live games
- Excellent communication and collaboration skills, with a track record of inspiring teams
- A passion for multiplayer online gaming and a rich history of playing across a wide variety of game genres.
Benefits
Comp & perks- All roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++animation engineeringgameplay mechanicsanimation systemsskeletal mesh riggingretargetingIKanimation synchronizationtime-warpingAnimInstance
Soft Skills
communicationcollaborationproblem-solvingcritical feedbackquality advocacyperformance optimizationteam inspirationproactive identification of challenges