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Principal Gameplay Engineer, Networking
Bad Robot GamesPrincipal Gameplay Engineer at Bad Robot Games focusing on multiplayer networking solutions and optimizing gameplay. Work with diverse teams to develop engaging gaming experiences.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Architect, implement, modify, and maintain networking and gameplay systems with long term stability and scalability in mind
- Design and own core networking pipelines including replication, prediction, and lag compensation systems in close collaboration with designers and engineers
- Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively
- Advocate for quality, stability, performance, and appropriate prioritization across the project
- Coordinate efforts across products to encourage code and feature sharing
- Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing networking and gameplay systems
- Collaborate with design, art, audio, and production to problem-solve and generate new ideas
- Proactively identify opportunities and challenges before they become blockers
- Participate in playtesting and provide hands on feedback as the project progresses
Requirements
What you’ll need- 10+ years of game development experience in an engineering role, with a significant network engineering focus
- Networking experience on at least one Unreal multiplayer title (ideally multiple) on PC and console
- Strong C++ skills with the ability to architect gameplay mechanics, networking systems, and tools
- Proficiency with multiple areas of Unreal Engine's networking tech stack, including: Actor Replication, RPCs, NetSerialize, Network Prediction Plugin, Gameplay Ability System networking, Push Model replication, and Iris
- Solid understanding of Unreal’s listen server architecture, focusing on making excellent client hosted co-op systems
- Experience implementing various latency compensation methods, including rollback, lag compensation, and interpolation
- Deep understanding of the distinction between server and client roles within Unreal's network model
- Comfortable with the tradeoffs between bandwidth, CPU cost, and fidelity in networked game state, with an understanding of the benefits and drawbacks of each approach
- Deep familiarity with the pipelines, tools, and processes of creating, building, shipping, and supporting live games
- Excellent communication and collaboration skills, with a track record of inspiring teams
- A passion for multiplayer online gaming and a rich history of playing across a wide variety of game genres.
Benefits
Comp & perks- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++network engineeringgameplay mechanicsActor ReplicationRPCsNetSerializeNetwork Prediction PluginGameplay Ability System networkingPush Model replicationIris
Soft Skills
communicationcollaborationproblem-solvingcritical feedbackadvocacy for qualityprioritizationteam inspirationproactive identification of challenges