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AGBO

Asset Artist

AGBO

Asset Artist role focused on creating high-quality, real-time content for game projects at AGBO. Collaborating with design and technical teams using Unreal Engine to deliver optimized assets.

Posted 6/29/2026full-timeRemote • California • 🇺🇸 United StatesJuniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance
  • Support set dressing, world building, and environment layout within Unreal
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets
  • Maintain documentation and standardized workflows to support scalable asset production
  • Address feedback and revisions efficiently while preserving quality and performance targets
  • Perform other duties as assigned

Requirements

What you’ll need
  • 1+ years of experience creating assets for real-time games or interactive projects
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.)
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition
  • Experience working across multiple art styles, with or without direct concept reference
  • Ability to gather references and contribute to look development
  • Strong communication skills and ability to receive and implement art direction effectively

Benefits

Comp & perks
  • This is a temporary position with the possibility of extension based on project needs
  • This is an Expression of Interest role
  • You will be contacted once a suitable opportunity becomes available
  • All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
ModelingTexturingAsset ImplementationMaterial CreationOptimizationLook DevelopmentLightingCompositionAnatomy UnderstandingArt Style Adaptability
Soft Skills
Strong CommunicationArt Direction Implementation