FREE ACCESS
5,000–10,000 jobs/day

See all jobs on JobTailor
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation
- Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements
- Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems
- Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering
- Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions
- Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance
- Support set dressing, world building, and environment layout within Unreal
- Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate
- Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent
- Participate in look development and R&D to elevate visual fidelity while balancing performance budgets
- Maintain documentation and standardized workflows to support scalable asset production
- Address feedback and revisions efficiently while preserving quality and performance targets
- Perform other duties as assigned
Requirements
What you’ll need- 1+ years of experience creating assets for real-time games or interactive projects
- Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props
- Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization
- Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar
- Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.)
- Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition
- Experience working across multiple art styles, with or without direct concept reference
- Ability to gather references and contribute to look development
- Strong communication skills and ability to receive and implement art direction effectively
Benefits
Comp & perks- This is a temporary position with the possibility of extension based on project needs
- This is an Expression of Interest role
- You will be contacted once a suitable opportunity becomes available
- All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
ModelingTexturingAsset ImplementationMaterial CreationOptimizationLook DevelopmentLightingCompositionAnatomy UnderstandingArt Style Adaptability
Soft Skills
Strong CommunicationArt Direction Implementation
