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Aesir Interactive GmbH

Lead Game Designer

Aesir Interactive GmbH

Lead Game Designer driving creative vision and team management for innovative game projects. Oversee design processes and collaborate extensively with cross-functional teams to ensure project success.

Posted 5/11/2026full-timeRemote • 🇩🇪 GermanySeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Spearhead the creative vision and design execution for our projects.
  • Manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games.
  • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game.
  • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables.
  • Lead, mentor, and inspire a team of game and level designers to achieve their best work.
  • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals.
  • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews.
  • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.
  • Review and provide constructive feedback on design documents, prototypes, and ingame implementations.
  • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.

Requirements

What you’ll need
  • 8+ years of experience in Game Design, including 3+ years in a leadership role.
  • Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games.
  • Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements.
  • Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software.
  • A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices.
  • Strong understanding of UX/UI principles and how they impact player experience.
  • Excellent verbal and written communication skills in English.
  • Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks.
  • Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward.
  • Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope.
  • Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence.
  • Gives and receives feedback with directness and care.
  • Holds the quality bar without bruising relationships across different departments like design, art, programming, and production.
  • Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations.
  • Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with.
  • Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game.
  • A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.

Benefits

Comp & perks
  • A welcoming and creative workplace
  • A 38-hour workweek, ensuring a healthy work-life balance.
  • Flexible remote work options tailored to individual needs.
  • Perks like free drinks, a weekly organic fruit basket.
  • Monthly credit card top-up of €50 and a lunch subsidy (available for employees based in Germany, after the probation period).
  • Public transport ticket coverage (only for employees working in Munich).

ATS Keywords

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Hard Skills & Tools
game designgameplay designsystems designmechanics designUX principlesUI principlesplaytestingdesign documentationdesign iterationproject management
Soft Skills
leadershipmentoringcommunicationproblem-solvingcreativitycollaborationadaptabilityfeedbackconflict resolutionmotivation