Mob Entertainment

Engineering Director

Mob Entertainment

full-time

Posted on:

Location Type: Remote

Location: Remote • 🇺🇸 United States

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Job Level

Lead

About the role

  • Define and drive the studio’s technical strategy across gameplay engineering, game systems, tools, performance, and platform support.
  • Partner with creative, production, and design leaders to align technical execution with game vision and business goals.
  • Establish engineering standards, processes, and staffing plans that scale with the team and product roadmap.
  • Identify and mitigate technical risks across gameplay features, backend systems, and performance goals.
  • Oversee the development of gameplay features, character mechanics, AI systems, physics interactions, and animation integrations.
  • Lead the architecture and implementation of core game systems—including engine extensions, save systems, frameworks, data pipelines, networking components, and optimization paths.
  • Ensure systems and gameplay engineering teams deliver clean, scalable, maintainable code in alignment with studio best practices.
  • Provide technical direction and hands-on guidance in complex engineering challenges.
  • Manage and grow a multi-disciplinary engineering team, including Leads, Senior Engineers, and technical specialists.
  • Build a culture of ownership, collaboration, innovation, and continuous improvement.
  • Mentor engineers in career development, technical skills, and leadership capabilities.
  • Work closely with Production to define milestones, scope, schedules, and resourcing.
  • Collaborate with Art and Design to translate creative concepts into technically feasible solutions.
  • Champion quality by working closely with QA, ensuring performance, stability, and reliability across all releases.
  • Oversee build pipelines, version control workflows, automation processes, and CI/CD strategies.
  • Guide performance optimization efforts across platforms and hardware specifications.
  • Ensure smooth releases and patches through close coordination with publishing, QA, and support teams.
  • Evaluate, adopt, and integrate new technologies, tools, or workflows.

Requirements

  • 10+ years experience in game engineering, including gameplay and/or systems engineering.
  • 3+ years in a senior engineering leadership or director-level role within a game studio.
  • Strong proficiency with Unreal Engine, including C++ and real-time game development.
  • Proven experience shipping at least one AAA or high-quality indie/mid-scope title.
  • Demonstrated ability to lead engineering teams through full production cycles.
  • Strong understanding of game architecture, systems design, gameplay mechanics, performance optimization, and platform constraints.
Benefits
  • Remote work options
  • Competitive salary
  • Equal opportunity employer

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
C++Unreal Enginegameplay engineeringsystems engineeringperformance optimizationgame architecturedata pipelinesnetworking componentsAI systemsanimation integrations
Soft skills
leadershipcollaborationmentoringinnovationcontinuous improvementtechnical directionproblem-solvingcommunicationteam managementstrategic planning