
Engineering Director
Mob Entertainment
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇺🇸 United States
Visit company websiteJob Level
Lead
About the role
- Define and drive the studio’s technical strategy across gameplay engineering, game systems, tools, performance, and platform support.
- Partner with creative, production, and design leaders to align technical execution with game vision and business goals.
- Establish engineering standards, processes, and staffing plans that scale with the team and product roadmap.
- Identify and mitigate technical risks across gameplay features, backend systems, and performance goals.
- Oversee the development of gameplay features, character mechanics, AI systems, physics interactions, and animation integrations.
- Lead the architecture and implementation of core game systems—including engine extensions, save systems, frameworks, data pipelines, networking components, and optimization paths.
- Ensure systems and gameplay engineering teams deliver clean, scalable, maintainable code in alignment with studio best practices.
- Provide technical direction and hands-on guidance in complex engineering challenges.
- Manage and grow a multi-disciplinary engineering team, including Leads, Senior Engineers, and technical specialists.
- Build a culture of ownership, collaboration, innovation, and continuous improvement.
- Mentor engineers in career development, technical skills, and leadership capabilities.
- Work closely with Production to define milestones, scope, schedules, and resourcing.
- Collaborate with Art and Design to translate creative concepts into technically feasible solutions.
- Champion quality by working closely with QA, ensuring performance, stability, and reliability across all releases.
- Oversee build pipelines, version control workflows, automation processes, and CI/CD strategies.
- Guide performance optimization efforts across platforms and hardware specifications.
- Ensure smooth releases and patches through close coordination with publishing, QA, and support teams.
- Evaluate, adopt, and integrate new technologies, tools, or workflows.
Requirements
- 10+ years experience in game engineering, including gameplay and/or systems engineering.
- 3+ years in a senior engineering leadership or director-level role within a game studio.
- Strong proficiency with Unreal Engine, including C++ and real-time game development.
- Proven experience shipping at least one AAA or high-quality indie/mid-scope title.
- Demonstrated ability to lead engineering teams through full production cycles.
- Strong understanding of game architecture, systems design, gameplay mechanics, performance optimization, and platform constraints.
Benefits
- Remote work options
- Competitive salary
- Equal opportunity employer
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C++Unreal Enginegameplay engineeringsystems engineeringperformance optimizationgame architecturedata pipelinesnetworking componentsAI systemsanimation integrations
Soft skills
leadershipcollaborationmentoringinnovationcontinuous improvementtechnical directionproblem-solvingcommunicationteam managementstrategic planning